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Got game : how the gamer generation is reshaping business forever
Beck, John C.
Adult Nonfiction GV1469.3 .B43 2004
Beck, John C.
Adult Nonfiction GV1469.3 .B43 2004
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| Contents | Page |
|---|---|
| Acknowledgments | p. ix |
| Introduction: Planet of the Rotting Minds? How Video Games Forged the Next Baby Boom | p. 1 |
| Chapter 1 - Space Invader: How Games Became So Important Without the Rest of Us Noticing | p. 27 |
| Chapter 2 - Sex, Violence, and Stereotypes: What We Worry About in Games...and Why We Don't Need to | p. 47 |
| Chapter 3 - Not the Real World: How the Experience of Gaming Differs from Just About Everything Else...and Why That Makes Gamers Different | p. 59 |
| Chapter 4 - Want 'Tude With That? How Gamers' Values and Skills Shape Their Professional Performance | p. 77 |
| Chapter 5 - Play Nice: After All That Time Alone, Can Gamers Be Great Team Players? | p. 109 |
| Chapter 6 - Win or Go Home: How Video Games Built ROI into This Generation's DNA | p. 133 |
| Chapter 7 - Gamers On Top: What To Expect From Gamers as Executives | p. 153 |
| Chapter 8 - Press Start to Continue: What's Next For Gamers-and Us? | p. 173 |
| Appendix | p. 181 |
| Notes | p. 187 |
| Index | p. 193 |
| About the Authors | p. 201 |
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