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Stoneheart
Fletcher, Charlie
Children's Fiction FLETCHE
From Publishers' Weekly:
Fletcher has an intriguing premise at the heart of his YA debut, the first in a planned trilogy, but the execution is flat. Twelve-year-old George Chapman is living a life that feels "pale and gray and washed out," missing his father and struggling to fit in. On a class outing to a museum, he is blamed for something he didn't do; in anger, he breaks a carved dragon's head protruding from a wall. Moments later, a stone pterodactyl on another wall comes alive and chases George through the streets of London. A man named Gunner comes to his rescue; he turns out to be a "spit," a statue made in the image of a living person and brought to life imbued with a bit of that person's spirit. Taints, conversely-like the gargoyles and dragons that suddenly pose such a threat to George-are dangerous precisely because they have nothing human in them. Stone carvings spring to life everywhere, furious with George for his act of destruction; a riddle contest with a nasty Sphinx reveals that George needs to find something called the Stone Heart to save his life and repair what he has broken. His quest takes him to an alternate, unseen London (one of many "un-Londons"), and eventually to a Minotaur's maze in the heart of the city. There is an ironic lifelessness to Fletcher's tale, particularly his protagonist who doesn't ring true; George is a bit more likeable at the finale, as he prepares to fight the murderous Walker in the sequel, but it may be too late for readers. Ages 10-up. (May) (c) Copyright PWxyz, LLC. All rights reserved
From Library Journal:
This review is not available
Fletcher, Charlie
Children's Fiction FLETCHE
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From Publishers' Weekly:
Fletcher has an intriguing premise at the heart of his YA debut, the first in a planned trilogy, but the execution is flat. Twelve-year-old George Chapman is living a life that feels "pale and gray and washed out," missing his father and struggling to fit in. On a class outing to a museum, he is blamed for something he didn't do; in anger, he breaks a carved dragon's head protruding from a wall. Moments later, a stone pterodactyl on another wall comes alive and chases George through the streets of London. A man named Gunner comes to his rescue; he turns out to be a "spit," a statue made in the image of a living person and brought to life imbued with a bit of that person's spirit. Taints, conversely-like the gargoyles and dragons that suddenly pose such a threat to George-are dangerous precisely because they have nothing human in them. Stone carvings spring to life everywhere, furious with George for his act of destruction; a riddle contest with a nasty Sphinx reveals that George needs to find something called the Stone Heart to save his life and repair what he has broken. His quest takes him to an alternate, unseen London (one of many "un-Londons"), and eventually to a Minotaur's maze in the heart of the city. There is an ironic lifelessness to Fletcher's tale, particularly his protagonist who doesn't ring true; George is a bit more likeable at the finale, as he prepares to fight the murderous Walker in the sequel, but it may be too late for readers. Ages 10-up. (May) (c) Copyright PWxyz, LLC. All rights reserved
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