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The fire : a novel
Neville, Katherine
Adult Fiction NEVILLE
From Publishers' Weekly:
Fans of Neville's debut, The Eight (1988), which long before there was a Da Vinci Code featured a complex historical setting, ciphers, conspiracies, puzzles and a hunt for an object that could change the course of the world, will welcome this stellar sequel. Alexandra Solarin, child chess prodigy now grown, finds herself immersed in "the Game," searching for a legendary chess set, the Montglane Service, which when assembled spells out the formula for the secret of immortality. The quest for the set ranges from the harem of Ali Pasha in 19th-century Albania to present-day Baghdad and Washington, D.C., and involves such historic figures as Charlemagne, Isaac Newton, Lord Byron and Napoleon. Despite the staggering amount and quality of the research, nothing feels shoehorned or extraneous. The story's relentless pace is matched by characters both sympathetic and real. In the end, readers will be heartened to find signs pointing to the continuation of the Game in future novels. (Oct.) (c) Copyright PWxyz, LLC. All rights reserved
From Library Journal:
Remember The Eight? It was Ballantine's first hardcover 20 years ago and the best seller that introduced the rules of the Game. Now, the Game begins again, when the daughter of Eight heroine Cat Velis finds that her mother has disappeared. Meanwhile, in the early 1800s, the sultan's daughter hunts down Byron. How will these stories converge? With an 11-city tour; multiple foreign rights. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
Neville, Katherine
Adult Fiction NEVILLE
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From Publishers' Weekly:
Fans of Neville's debut, The Eight (1988), which long before there was a Da Vinci Code featured a complex historical setting, ciphers, conspiracies, puzzles and a hunt for an object that could change the course of the world, will welcome this stellar sequel. Alexandra Solarin, child chess prodigy now grown, finds herself immersed in "the Game," searching for a legendary chess set, the Montglane Service, which when assembled spells out the formula for the secret of immortality. The quest for the set ranges from the harem of Ali Pasha in 19th-century Albania to present-day Baghdad and Washington, D.C., and involves such historic figures as Charlemagne, Isaac Newton, Lord Byron and Napoleon. Despite the staggering amount and quality of the research, nothing feels shoehorned or extraneous. The story's relentless pace is matched by characters both sympathetic and real. In the end, readers will be heartened to find signs pointing to the continuation of the Game in future novels. (Oct.) (c) Copyright PWxyz, LLC. All rights reserved
From Library Journal:
Remember The Eight? It was Ballantine's first hardcover 20 years ago and the best seller that introduced the rules of the Game. Now, the Game begins again, when the daughter of Eight heroine Cat Velis finds that her mother has disappeared. Meanwhile, in the early 1800s, the sultan's daughter hunts down Byron. How will these stories converge? With an 11-city tour; multiple foreign rights. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.
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