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For the win
Cory Doctorow
Teen Fiction DOCTORO

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From Publishers' Weekly:

Doctorow uses video games to get teenage readers to think more about globalization, economics, and fair labor practices in this expansive but ponderous story. Set, like his earlier Little Brother, in a near-future world, it centers on attempts to unionize teenagers who work within massively multiplayer online role-playing games (MMORPGs) as gold farmers, employed to raise game gold and find magic items to be resold, or as Turks, who help police the virtual environments. Employed for minimal wages under horrible working conditions-sometimes in near slavery-these children, led by a global group of fierce and talented gamers, band together, subverting the MMORPGs to take on their corrupt local bosses and the corporations that own the games. As usual, Doctorow writes with authority and a knack for authentic details and lexicon, moving between impoverished villages in China and India and inventive video game worlds. But the story founders under the volume of information he's trying to share-the action is interrupted by lectures on economic principles, sometimes disguised as conversations-and an unwieldy cast of characters. It's undeniably smart and timely, but would have benefited from tighter editing. Ages 12-up. (May) (c) Copyright PWxyz, LLC. All rights reserved

From Library Journal:

In Little Brother, Doctorow created a near-future tale that brought attention to the wrongdoings of Homeland Security. Here, his subject is the teenaged workers of the world's game economies. The "gold farmers," who convert game gold into real money, are fed up with their long hours, small profits, and thug bosses. The solution? A world union, the IWWWW, International Workers of the World Wide Web. The complex story follows a union organizer named Big Sister Nor, teen game workers in India, China, and the United States, and the lead economist for Coca Cola's game division as the workers plot to take control of the games and their real-world economies. Doctorow's rollicking, globe-trotting narrative is occasionally interrupted by economics lessons that may have teen readers skipping ahead but that fascinated this gaming virgin. -Angelina Benedetti, "35 Going on 13," BookSmack! 9/16/10 (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

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