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Fifteen-year-old Joey Harker has a gift for getting lost. So lost, in fact, that one day he wanders right out of our world and smack into another. This is Joey’s real gift—he’s a Walker, able to move effortlessly between countless parallel worlds. Joey’s new ability is also a dangerous one. Almost before he can blink, he’s being hunted by not one but two evil forces who seek to harness his world-walking power—the Binary, fierce members of a scientific world from one end of the spectrum, and the HEX, cruel citizens of a magical land from the other extreme. Joey’s only refuge is the InterWorld, an in-between place of balance populated by lots of other Joey Harkers from lots of other alternate Earths. These Joeys are anything but identical. There’s werewolf-ish Jakon Haarkanen from an Earth where evolution took a twist and humans descended from wolves, and J/O HrKr, part boy, part computer, from a scientifically advanced futuristic world, to name just a few. Joey must prove himself to these alternate selves as they all learn to wield their power to Walk—because Joey is about to cause several worlds’ worth of trouble. Fast-paced and action-packed, InterWorld is an adventure story that expects its readers to be familiar with science fiction standards like parallel universes and alternate timelines, and then expects readers to put everything they know on hold and just go along for the wild ride. Fantasy favorite Neil Gaiman is (no surprise) one of the inventive minds behind InterWorld. The other collaborator is Michael Reaves, television writer for such sci-fi gems as The Twilight Zone and Star Trek: The Next Generation. Together, Gaiman’s and Reaves’ genius for inventing new worlds rises to new heights of creativity and daring. Let’s hope there’s more where that came from.
posted Sep 27, 2010 at 8:06PM
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